#include <Box2D/Box2D.h>

#include "ServerWorldObjects.h"

class MyWorldListener : public b2ContactListener {
	public: 

		ServerWorldObjects* swo;

		MyWorldListener(ServerWorldObjects* s);

		void BeginContact(b2Contact* contact);
		void EndContact(b2Contact* contact);
		void PreSolve(b2Contact* contact, const b2Manifold* oldManifold);
		void PostSolve(b2Contact* contact, const b2ContactImpulse* impulse);
};